antoine-duchenet
Advent of Code 2024 - Day 11
Everything went smoothly today.
Nothing to change to solve part 2 because I already used memoization for part 1 (it looked like an AoC exercise where it would be useful
).
Here are the main parts :
defp blink([_], 0), do: 1
defp blink([0], steps), do: blink([1], steps - 1)
defp blink([h], steps) do
Performance.memoize({h, steps}, fn ->
case should_split?(h) do
{true, split_params} -> split_params |> split() |> blink(steps - 1)
_ -> blink([h * 2024], steps - 1)
end
end)
end
defp blink([h | tail], steps) do
blink([h], steps) + blink(tail, steps)
end
Part 2 takes ~100ms ~70ms to run.
A virtual part 3 with 1000 blinks instead of 75 takes “only” ~5475ms to run.
Most Liked
billylanchantin
PSA: If you’re using Elixir 1.18, now there’s:
No more Enum.reduce(enum, 0, &(&1 + &2)) ![]()
6
mexicat
Once I had coffee and realized that order doesn’t matter I just used plain old Maps:
Part 1 runs in ~700μs, part 2 runs in ~40ms.
4
sevenseacat
Author of Ash Framework
Oh yes, and even when stones are replaced, they always stay in the same order! Makes you think that order is important
3
Flo0807
My solution using ETS. It takes 56.94 ms for Part 2 with a clean cache.
defmodule PlutonianPebbles do
def init_cache do
if :ets.whereis(:stones_cache) != :undefined do
:ets.delete(:stones_cache)
end
:ets.new(:stones_cache, [:set, :public, :named_table])
end
def blink_stone(0), do: 1
def blink_stone(stone) do
digits = Integer.digits(stone)
len = length(digits)
if rem(len, 2) == 0 do
mid = div(len, 2)
first = Enum.take(digits, mid) |> Integer.undigits()
second = Enum.drop(digits, mid) |> Integer.undigits()
{first, second}
else
2024 * stone
end
end
def count_stones(stones, depth) when is_list(stones) do
stones
|> Enum.map(&count_stones(&1, depth))
|> Enum.sum()
end
def count_stones(stone, depth) do
cache_key = {stone, depth}
case :ets.lookup(:stones_cache, {stone, depth}) do
[{_key, result}] ->
result
[] ->
calculate_stones(stone, depth)
|> tap(fn result ->
:ets.insert(:stones_cache, {cache_key, result})
end)
end
end
defp calculate_stones({_first, _second}, 0), do: 2
defp calculate_stones(_stone, 0), do: 1
defp calculate_stones(stone, depth) do
case blink_stone(stone) do
{first, second} ->
count_stones(first, depth - 1) + count_stones(second, depth - 1)
stone ->
count_stones(stone, depth - 1)
end
end
end
nums = String.split(puzzle_input) |> Enum.map(&String.to_integer(&1))
PlutonianPebbles.init_cache()
# Part 1
PlutonianPebbles.count_stones(nums, 25)
# Part 2
PlutonianPebbles.count_stones(nums, 75)
2
Aetherus
I was stupid. I don’t need a graph.
blink = fn
0 ->
[1]
n ->
len = floor(:math.log10(n)) + 1
if Bitwise.band(len, 1) == 1 do
[n * 2024]
else
d = 10 ** Bitwise.bsr(len, 1)
[div(n, d), rem(n, d)]
end
end
############################
puzzle_input
|> String.split()
|> Enum.map(&String.to_integer/1)
|> Enum.frequencies()
|> Stream.iterate(fn freqs ->
for {num, freq} <- freqs, num2 <- blink.(num), reduce: %{} do
freqs2 -> Map.update(freqs2, num2, freq, & &1 + freq)
end
end)
|> Enum.at(75)
|> Map.values()
|> Enum.sum()
2
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